Current state - version 0.1
Gravos » Devlog
Welcome to the launch of Gravos!
First of all, this was my bachelor's thesis project, and originally served as a backdrop for exploring immersive game design, and as such, was not much of a game at first.
Second of all, this is the first game that I published, and I hope I will learn many things that will serve me in the future.
What's next
There are a great deal of things that I want to change before I can consider this game playable in a semi-enjoyable fashion. Of this, I mention a few, in the order that I wish to tackle them :
- Better HUD ( some elements still stutter when the player moves fast enough, especially the warning indicators )
- Better pause menu ( the rotation control for the camera is not optimized for the current navigation mode, and as such must be used with fly-by-wire only )
- Equipment and weapons that make sense ( with balance, and standardization, for both the player and the enemy ships )
- An actual goal ( points, survival time or a quest system )
- Updated graphics, as right now they are not optimized for visual clarity
- Address feedback ( should any come my way )
Files
Build0.zip Play in browser
Nov 28, 2023
Gravos
Gravitationally challenged space game
Status | In development |
Author | Oddious |
Genre | Action |
Tags | Singleplayer, Space, Top down shooter |
Languages | English |
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